#version 310 es

layout(binding = 0, std140) uniform u_block_ubo {
  mat2x3 inner[4];
} u;

mat2x3 p[4] = mat2x3[4](mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
void f() {
  p = u.inner;
  p[1] = u.inner[2];
  p[1][0] = u.inner[0][1].zxy;
  p[1][0].x = u.inner[0][1].x;
}

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
  f();
  return;
}
